RE: "hot time"/"bogey time"? - Thrown stage refresher
>Your time to arrive at the next control would be Bogey plus
>2 minutes for each, if any, missing controls, correct ?
Three, not two.
The problem has been that there is commonly only one bogey time, and it's used for timing the event, calculating MPL, and using as a transit time when the stage can't be run in anger. A little thought will tell you that one time won't work for all of these...thus the compromise of a "mid-pack" time, which doesn't work for anything.
Having a "hot time" is good for keeping the event going. Making "bogey" a VERY slow time is good if you have to transit, but bad for MPL if we REALLY need to exclude someone for being slow. We really need THREE times for a stage.
Don't get me wrong...I never even CALCULATE MPL unless it's becoming a safety issue, but when you need it, it needs to be a reasonable number.
Bruce