Walter Clark
02-02-2005, 10:07 AM
Question for all you with experience using CMR04 as a simulator.
I run my game and Logitech controls from a laptop with an Athlon 3000+ 512M memory and GeForce4 420 Go 32M video. I use a 5'x 4' CRT projector for display.
When I set the game up I selected a fairly high resolution and detail but had issues with the road and scenery being jumpy which was unnerving. I backed the resolution down until the road and scenery remained smooth no matter my road speed.
I found I like the bumper cam view since it was less restrictive to the sides than the in-car so it was easier to see a little ways into inside of an upcoming corner before the car rotated. I hate guessing where to initiate the car rotation and frequently find myself heading for a wall, rocks or ditches on the inside because I am early. The bumper cam view doesnt completely address this but is better.
The next issue is with steering. I sometime feel like quick hands are getting me into trouble and the car will end up going sideways down a straight as I try to correct to the middle of the road. I adjusted the center dead spot to zero which seemed to improve control on center but that problem of overcorrecting seemd to persist. Last night I switched the cam back to a driver seat view and discovered that there are times when I can get the Logitech steering 180 out of phase with the game steering wheel on the screen. For example I can steer a repeated left-right-left-right sequence quickly (maybe 1/8th turn from center)and by the second left I see the wheel on the screen is just now at the previous right. I watched it while the car was not moving and I moved the wheel, and it is obvious there is a short delay between my input at the Logitech and the positon of the wheel on the screen. I presume the wheel on the screen (in the program) is indicating the positon of the front wheels at that moment. That is how I ended up getting sideways - sort of like what happens on a car with soft springs, tires and bushings when you start swinging the steering wheel back and forth wildly. I was able to compensate some by slowing and reducing my wheel inputs, but that is hard to do when going 100 on gravel and one is pointed toward a tree.
So my question is, do others experience this? Have you been able to relate it to CPU speed, video card speed, just the delay inherent in a USB input device? Can it be compensated for in any settings of the game or computer? Or do I just need to deal with it and try to anticipate more and steer less?
Thanks.
I run my game and Logitech controls from a laptop with an Athlon 3000+ 512M memory and GeForce4 420 Go 32M video. I use a 5'x 4' CRT projector for display.
When I set the game up I selected a fairly high resolution and detail but had issues with the road and scenery being jumpy which was unnerving. I backed the resolution down until the road and scenery remained smooth no matter my road speed.
I found I like the bumper cam view since it was less restrictive to the sides than the in-car so it was easier to see a little ways into inside of an upcoming corner before the car rotated. I hate guessing where to initiate the car rotation and frequently find myself heading for a wall, rocks or ditches on the inside because I am early. The bumper cam view doesnt completely address this but is better.
The next issue is with steering. I sometime feel like quick hands are getting me into trouble and the car will end up going sideways down a straight as I try to correct to the middle of the road. I adjusted the center dead spot to zero which seemed to improve control on center but that problem of overcorrecting seemd to persist. Last night I switched the cam back to a driver seat view and discovered that there are times when I can get the Logitech steering 180 out of phase with the game steering wheel on the screen. For example I can steer a repeated left-right-left-right sequence quickly (maybe 1/8th turn from center)and by the second left I see the wheel on the screen is just now at the previous right. I watched it while the car was not moving and I moved the wheel, and it is obvious there is a short delay between my input at the Logitech and the positon of the wheel on the screen. I presume the wheel on the screen (in the program) is indicating the positon of the front wheels at that moment. That is how I ended up getting sideways - sort of like what happens on a car with soft springs, tires and bushings when you start swinging the steering wheel back and forth wildly. I was able to compensate some by slowing and reducing my wheel inputs, but that is hard to do when going 100 on gravel and one is pointed toward a tree.
So my question is, do others experience this? Have you been able to relate it to CPU speed, video card speed, just the delay inherent in a USB input device? Can it be compensated for in any settings of the game or computer? Or do I just need to deal with it and try to anticipate more and steer less?
Thanks.